
- #How to use fnis for skyrim special how to#
- #How to use fnis for skyrim special install#
- #How to use fnis for skyrim special mod#
#How to use fnis for skyrim special mod#
I've used nexus mod manager for all my mods and I like it since its simple and not complicated.
#How to use fnis for skyrim special install#
My next issue is I have SKSE64 newer version already installed and in my skyrim special edition folder do I have to change anything? or install it? Racemenu is only given on the skyrim site not Skyrim special edition so how do you convert it using nexus mod manager? I've watched some videos and they use Mod organizer. In some of the videos they install the SKEE which takes you to SKSE64 Plugins with the name of Alpha 6. When you click on it and look under the name it says SKSE64plugins.7z. They install that with the racemenu conversion? if I do that will that affect the SKSE64 already installed in the director. Check the box for new animations you generated and they will become enabled. Now go into the game and open the MCM menu in mod configuration area. Now right click on your overwrite folder and just create a new mod from the contents inside.

OSA says it needs, Fores New Idles in Skyrim SE - FNIS SE, Mfg Fix, PapyrusUtil SE - Modders Scripting Utility Functions, SkyUI, XP32 Maximum Skeleton Special Extended - XPMSSE. Click on Update Engine and then Launch Nemesis Behavior Engine. They will be replaced when running FNIS anyway. If you get any file conflicts regarding to FNIS (files with the. But that should be apparent without asking. I want to install a sex mod into skyrim special edition cause the game is so boring once you are married. Only when you have add-on pack for one specific mod (like the 360 pack for FNIS Sexy Move) then of course the addon has to be installed AFTER the base mod.
#How to use fnis for skyrim special how to#
But trying to get this to work.This is a guide on how to port certain mods from SSE to LE.Īfter fiddling with SSE mods for an entire day, I have found a way to backport them to LE. I have zero idea about the repercussions from doing such things. I found a new way process textures that in my opinion works better. It preserves the quality of normal maps without having to manually separate them from the rest of the mod. The old way is below if for some reason you dislike this method. You do not need SSE NIF Optimizer and Octagon if Cathedral Assets Optimizer works for you. Users have been running to problems regarding it. If it works for you, just change your compression to “Uncompressed”. It should optimize both textures and meshes.ģ. Files section NEW: How to use FNIS SE w / MO2 - Vortex.

Change the setting to “LE” on the lower rightħ. From Nexus Mods, WikiVortex supports Fores New Idles in Skyrim (FNIS) in its native language. In the general tab, open your textures directoryĩ. Select “Add format/compression filter”ġ2. Leave Octagon on “Don’t change compression”ġ4. Check the “Ignore specular, normal, and glowmaps” box Keep clicking continue until the continue button disappears and only the close button remainsġ9. To port meshes and textures, you need only one program. Cathedral Assets Optimizer (NOT THE BETA) – Ĭreate a new profile and use the TES5 profile as a base. I recommend naming it “SSE to TES5 Converter” so you know what it is.īrowse for your mod’s data folder and select it. Switch to the textures tab and check “Necessary Optimization”.
